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Card Mechanics

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These are different Card Mechanics, effects and skills that a unit may have or use in a battle.

Contents

List of Mechanics

Trigger Effects

(Note: All +5000 Power boosts from triggers only last for the current turn. This also applies to the +1 Critical effect from a Critical Trigger.)

  • Draw Draw Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and draw 1 card. Draw the card immediately after the Trigger is revealed (before your next trigger check, in case of Twin Drive or more than 1 Damage).

  • Critical Critical Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and select 1 of your own again and it gains +1 Critical. Power and Critical gains may be applied to different units.

  • Heal Heal Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000. When the damage you've received before the Heal Trigger is equal or more than your opponent's, you can put one card in your Damage Zone into your Drop Zone.(You cannot put more than 4 Heal Triggers in a deck.)

  • Stand Stand Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000.Then choose a Rear-Guard Unit and restand it.

Notes:

  1. For trigger effect to activate, you must have at least 1 unit that is of the same clan on the field as the trigger unit.
  2. You must choose which unit of yours to receive the trigger boost before checking for the next trigger (in multiple trigger checks, e.g. Twin Drive!! effect).
  3. Trigger effects are compulsory to activate.

Skill Effects

  • Sk boost Boost

Grade 0 and 1 Units have this ability. When declaring an attack with a Unit and a Grade 0 or 1 Unit is behind the attacking Unit, you may put the Unit to Rest and add its power to the attacker.(only last for that battle)

  • Sk intercept Intercept

Grade 2 Units have this ability. While one of your Units are being attacked and a Grade 2 is in a front-row Rearguard circle, this Unit can move to the Guardian Zone and become its Guardian. Afterwards its treated as if it was Called as a Guardian.

Another type of Intercept is a S Special Intercept. This is a Unit skill which increases the Unit's Shield value if a Unit in the Vanguard Circle is from a certain Clan; for example Knight Of Truth, Gordon or Dragon Knight Berger.

  • Sk twindrive Twin Drive!!

Grade 3 Vanguards have this ability. When you attack with your Vanguard you can Drive Check two times.

Unit Abilities

  • Auto Mini - (自) Automatic Ability:

This ability takes effect whenever a specific condition or timing is met. The condition or timing is written as "When ~" or "At ~".

  • Act mini - (起) Activate Ability:

This ability can be used during your Main phase, once the conditions are met and you are able to pay the costs in [?]. This ability can be used repeatedly during the same Main phase as long as the cost is paid.

  • Continious - ( 永) Continuous Ability:

If no requirements are specified, this ability is active even in hidden places like the hand and your deck.

Paying Cost

You pay costs by flipping (x) cards from the top of your your Damage Zone face down. You may not use Damage Zone abilities if you cannot flip cards in your Damage Zone face down. There are 4 different types of costs each identified by a different icon and each requires different types of costs.[1]

Types of Costs are:

  • Soul Blast Soul Blast (X):
    • Retire X cards from Soul (Send X cards from the stack under your Vanguard to the Drop Zone. You may choose the cards to send).


  • Soul Charge Soul Charge (X):
    • Send the top X cards of your Deck to your Soul (The stack underneath your Vanguard)
    • [Example : CEO Amaterasu's soul charge, you put it directly below CEO Amaterasu]


  • Counter Blast Counter Blast (X):
    • Flip X cards from the Damage Zone face-down.


  • Mega Blast : Retire 8 cards from Soul and Flip 5 cards from the Damage Zone face down. This is referred to as "Mega Blast" in the manga/anime.
  • Persona Blast : A community-made term which refers to an effect where an identical copy of the card needs to be discarded from your hand as part of the cost.
  • Especial Counterblast : A kind of cost with a series of any clan during your Main Phrase. 

List of Rides

Types of Rides

Ride

A regular Ride refers to the action taken during your normal Ride Phase, where you ride a Unit that is the same Grade, or one higher than that of your current Vanguard. Chain Rides, such as Nova Grappler's "Blau" series are considerered regular Rides as well, as they take place during the Ride Phase. Another example of this is:

You can Ride any unit you wish to so the possibilities are endless, but some units have effects that can only be activated in either the Vanguard or Rearguard circles. While some have abilities you can activate in both.


Superior Ride

Superior Ride refers to the ability to Ride other than placing a card on top of your vanguard during the Ride Phase. These abilities can only be activated if certain conditions are met. The bonus with Superior Riding is that if you went first, it is possible to Superior Ride to a Grade 3 unit whilst your opponent is still only a Grade 1. If you went second, Superior Riding takes out the advantage of going first.

Some examples of Superior Rides are:

  • Monster Frank (BT01-37)
    [ACTIVATE] [Drop Zone]: [CB (3)] If you have a Grade 2 Vanguard, ride this card.

So, if you have a Monster Frank in your Drop Zone and you ride to a Grade 2, during that Main Phase, you can Counterblast (3) to Superior Ride to Monster Frank.

So by Riding to Dragon Knight, Aleph and playing Embodiment of Armor and Spear, you can Counterblast (1) to search your deck and Superior Ride to a Grade 3 Embodiment of Victory.

  • Drangal (BT03-36)
    Auto 【V】: At the start of your Ride Phase, look at the top 5 cards of your Deck, Search for up to 1「Knight of Quests, Galahad」, Ride it, put the rest of the cards to the bottom of the Deck in any order. If you rode, you cannot perform a Normal Ride for that Ride Phase.

So, if you have Drangal as your First Vanguard, you will be able to change some cards around in your deck, and with some luck, have an extra card in your hand.

Cross Ride

Cross Ride is a term that refers to the act of Riding a Grade 3 unit on top of another Grade 3 unit that holds some relation with the previous Vanguard unit. In the anime, Cross Riding is also seen as a Vanguard "reaching it's final and true form". The units that can Cross Ride thus far are: Dragonic Overlord The End (Cross Riding from Dragonic Overlord), Phantom Blaster Overlord (Cross Riding from Phantom Blaster Dragon), Ultimate Dimensional Robo, Great Daiyusha (Cross Riding from Super Dimensional Robo, Daiyusha), Blazing Lion, Platina Ezel (Cross Riding from Incandescent Lion, Blond Ezel), Super Beast Deity, Iluminal Dragon (Cross Riding from Beast Deity, Azure Dragon), Goddess of the Sun, Amaterasu (Cross Riding from CEO Amaterasu), Dragonic Kaiser Vermillion "THE BLOOD" (Cross Riding from Dragonic Kaiser Vermillion), Blue Storm Supreme Dragon, Glory Maelstrom (Cross Riding from Blue Storm Dragon, Maelstrom), Eternal Idol, Pacifica ( Cross Riding from Top Idol, Pacifica), and Burning Hell Seal Dragon, Blockade Inferno ( Cross Riding from Seal Dragon, Blockade). 

Clan Grade 3 Advanced Grade 3
Aqua Force Blue Storm Dragon, Maelstrom Blue Storm Supreme Dragon, Glory Maelstrom
Bermuda Triangle Top Idol, Pacifica Eternal Idol, Pacifica
Dimension Police Super Dimensional Robo, Daiyusha Ultimate Dimensional Robo, Great Daiyusha
Gold Paladin Incandescent Lion, Blond Ezel Blazing Lion, Platina Ezel
Kagerō Dragonic Overlord Dragonic Overlord The End
Kagerō Seal Dragon, Blockade Burning Hell Seal Dragon, Blockade Inferno
Narukami Dragonic Kaiser Vermillion Dragonic Kaiser Vermillion "THE BLOOD"
Nova Grappler Beast Deity, Azure Dragon Super Beast Deity, Iluminal Dragon
Oracle Think Tank CEO Amaterasu Goddess of the Sun, Amaterasu
Shadow Paladin Phantom Blaster Dragon Phantom Blaster Overlord

Although it is not necessary to have the previous unit on the Vanguard circle, the new unit will not gain the additional bonuses from it's presense, and it would be considered more of a regular Ride than a Cross Ride . It is also notable that the Cross Riding units, as of Booster Set 9: Clash of the Knights & Dragons, have the Lord ability. This ability activates if you have a unit that is of a different clan than the Crossride unit, it does not allow the Crossride unit to attack. This is a Continuous ability, which activates on the Vanguard Circle and on the Rearguard Circle.

List of Skills

Herald-Master skill

A Grade 0/Grade 1 Unit skill which, once you pay its cost, allows you to add a certain Grade 3 Unit from your deck to your hand.

Clan Grade 0/Grade 1 Grade 3
Kagero Doom Bringer Gryphon (Grade 0) Dragonic Overlord The End
Oracle Think Tank Priestess of the Sun, Uzume (Grade 0) Goddess of the Sun, Amaterasu
Royal Paladin Pongal (Grade 1) Soul Savior Dragon
Shadow Paladin Phantom Bringer Demon (Grade 0) Phantom Blaster Overlord

Hero-Sidekick skill

When a certain 6000-power Grade 1 boosts a certain Grade 2 unit, the boosted unit gets +4000 power.

Clan Grade 1 Grade 2
Dark Irregulars Nightmare Baby Blue Dust
Kagero Follower, Reas Relentless Sutherland
Kagero Wyvern Strike, Jarran Wyvern Strike, Tejas
Neo Nectar Lily Knight of the Valley Iris Knight
Nova Grappler Queen of Heart King of Sword
Royal Paladin Wingal Blaster Blade
Shadow Paladin Doranbau Blaster Dark

Master-Servant skill

When a certain 6000-power Grade 1 boosts a certain Grade 3 unit and once you have paid its cost (Soul-Blast 1), the boosted unit gets +5000 power until the end of battle.

Clan Grade 1 Grade 3
Angel Feather Lightning Charger Circular Saw, Kiriel
Bermuda Triangle PR♥ISM-P Leyte PR♥ISM-P Labrador
Gold Paladin Charjgal Great Silver Wolf, Garmore
Gold Paladin Liberator, Flare Mane Stallion Liberator of Round Table, Alfred
Granblue Dragon Spirit Ice Prison Necromancer, Cocytus
Great Nature Feather Penguin School Dominator, Apt
Murakumo Stealth Beast, Flame Fox White Face Golden Fur, Tamamo
Narukami Dragon Dancer, RaiRai Thunder Break Dragon
Narukami Sword Dance Eradicator, Hisen Eradicator, Dragonic Descendant
Narukami Thunder Fist Eradicator, Doui Eradicator, Gauntlet Buster Dragon
Oracle Think Tank Battle Sister, Cream Battle Sister, Cookie
Pale Moon Magical Partner Nightmare Summoner, Raqiel
Royal Paladin Rainbow Calling Bard Sanctuary Guard Dragon

Chain-Evolution skill

A Unit skill that says "Auto [V]: At the start of your Ride Phase, look at the top 5 cards of your Deck, search for up to 1 [****], Ride it, and send the rest of the cards to the bottom of the Deck in any order. If ridden, you cannot perform a Normal Ride for that Ride Phase."

Clan Grade 0 Grade 1 Grade 2 Grade 3
Oracle Think Tank Godhawk, Ichibyoshi Goddess of the Crescent Moon, Tsukuyomi Goddess of the Half Moon, Tsukuyomi Goddess of the Full Moon, Tsukuyomi
Royal Paladin Drangal Knight of Quests, Galahad Knight of Tribulations, Galahad Knight of Godly Speed, Galahad

Jump-Evolution skill

When a certain Grade 1 unit rides on a certain Grade 0 unit, the Grade 0 searches for a certain Grade 2 unit. By discarding a Grade 3 unit via the Grade 1 unit's effect, it searches for a certain Grade 3 unit. There is also always a Grade 2 unit with 10000 starting power that gets -5000 power if the Grade 2 or 3 is not in the vanguard circle and gets +2000 power while attacking.)

Clan Grade 0 Grade 1 Grade 2 Grade 3 Grade 2-supporter
Dimension Police Enigman Flow Enigman Ripple Enigman Wave Enigman Storm Enigroid Comrade
Kagero Amber Dragon, "Dawn" Amber Dragon, "Daylight" Amber Dragon, "Dusk" Amber Dragon, "Eclipse" Lava Arm Dragon
Megacolony Larva Phantom, Giraffa Pupa Phantom, Giraffa Elite Phantom, Giraffa Evil Shell Shogun, Giraffa Iron Cutter Beetle
Nova Grappler Blaujunger Blaupanzer Blaukluger Stern Blaukluger Eisenkugel
Shadow Paladin Fullbau Blaster Javelin Blaster Dark Phantom Blaster Dragon Demon World Castle, Donnerschlag

Forerunner

A term that was officially introduced in BT09, with Crimson Heart, Nahas being the first unit known use this term, despite several units before it having a similar skill without having a proper name.Its official description is: When another unit from the same clan rides this unit, you may call it to a Rear-guard Circle.

Clan Unit
Angel Feather Crimson Heart, Nahas, Hope Child, Turiel, Miracle Feather Nurse, Sunny Smile Angel, Thermometer Angel
Aqua Force Aqua Breath Dracokid, Champion Brave Shooter, Officer Cadet, Erikk, Officer Cadet, Astrea, Tri-Stinger Dracokid
Bermuda Triangle Angelic Star, Coral, Bermuda Triangle Cadet, Riviere, Bermuda Triangle Cadet, Shizuku, Bermuda Triangle Cadet, Weddell, PR♥ISM-S Koro, Transforming Doll, Alec
Dark Irregulars Devil in Shadow, Greedy Hand
Dimension Police Dimensional Robo, Goyusha, Larva Beast, Zeal, Soldier of Destiny, Dai
Genesis Battle Priestess, Tamayorihime, Cluster Hamster, Star Shooting Bow, Artemis
Gold Paladin Black Dragon Whelp, Vortimer, Crimson Lion Cub, Kyrph, Dreaming Sage, Corron, Holy Squire, Eneed, Little Fighter, Cron, Stronghold of the Black Chains, Hoel, Wingal Liberator
Granblue Captain Night Kid, Guiding Zombie, Skeleton Assault Troops Captain
Great Nature Acorn Master, Blackboard Ohm, Flask Marmoset,Gardening Mole, Schoolyard Prodigy, Lox
Kagero Lizard Soldier Conroe, Red Pulse Dracokid
Megacolony Megacolony Battler C
Murakumo Body Changing Ninja, Kokuenmaru, Stealth Beast, Evil Ferret, Stealth Dragon, Magatsu Wind
Narukami Ambush Dragon Eradicator, Linchu, Divine Sealing Kid, Soh Koh, Djinn of the Clapping Thunder, Eradicator, Strike Dagger Dragon, Exorcist Mage, Koh Koh, Lizard Soldier Saishin, Spark Kid Dragoon
Neo Nectar Arboros Dragon, Ratoon, Shield Seed Squire, Turnip Musketeer, Kira
Nova Grappler Battle Arm Leprechaun, Battleraizer, Beast Deity, Riot Horn, Beast Deity, White Tiger, Death Army Pawn, Evolving Reincarnation, Miraioh, Lionet Heat, Turboraizer
Oracle Think Tank Battle Sister, Eclair, Battle Sister, Waffle, Lozenge Magus, Supple Bamboo Princess, Kaguya, Sphere Magus
Pale Moon Girl Who Crossed the Gap, Innocent Magician, Smiling Presenter
Royal Paladin Barcgal, Brugal, Dreaming Jewel Knight, Tiffany, Kuraudia, Pringal, Wingal Brave
Shadow Paladin Creeping Dark Goat
Spike Brothers Baby Face, Isaac, Mecha Trainer, Reign of Terror, Thermidor, Smart Leader, Dark Bringer
Tachikaze Baby Ptera, Dragon Egg, Military Dragon, Raptor Soldier

Perfect Defense

When a unit is attacked and you call one of these units to defend they will activate their effect: [Choose an <Clan> from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your <Clan> that is being attacked, and that unit cannot be hit until end of that battle. They also have 0 defense.

Clan Unit
Angel Feather Pure Keeper, Requiel, Adamantine Celestial, Aniel
Aqua Force Emerald Shield, Paschal
Bermuda △ Mermaid Idol, Elly
Dark Irregulars March Rabbit of Nightmareland
Dimension Police Diamond Ace
Genesis Goddess of Self-sacrifice, Kushinada
Gold Paladin Halo Liberator, Mark, Halo Shield, Mark
Granblue Gust Jinn
Great Nature Cable Sheep
Kagerō Wyvern Guard, Barri, Seal Dragon, Rinocross
Megacolony Paralyze Madonna
Murakumo Stealth Beast, Leaves Mirage
Narukami Eradicator Wyvern Guard, Guld, Wyvern Guard, Guld
Neo Nectar Maiden of Blossom Rain
Nova Grappler Twin Blader
Oracle Think Tank Battle Sister, Chocolat
Pale Moon Hades Hypnotist
Royal Paladin Flash Shield, IseultFlashing Jewel Knight, Iseult
Shadow Paladin Dark Shield, Mac Lir
Spike Brothers Cheer Girl, Marilyn
Tachikaze ArchbirdAncient Dragon, Paraswall

NOTE: Perfect defense units MUST be of the same clan as the unit being attacked. When you discard a card for the cost of activating this effect, it must also be of the same clan.

NOTE: Starting from December 3, 2012, all perfect guards will now have this skill: [CONT]: Sentinel (You may only have up to four cards with "Sentinel" in a deck)


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