|“||The Heterodox Taboo beget by the Evil Eyeㅡ That's Domination!||”|
How it Works
A "Domination" ability allows you to change the state of the specified unit to a dominated state. It is done in the following form:
- The affected unit changes to [Stand] state, if possible, and its state becomes dominated.
- Choose one unit that is not dominated, and the dominated unit goes to attack that unit immediately.
- After attacking, if there are no longer units that can be attacked, or the dominated unit becomes unable to attack more, the unit stops being dominated. The turn continues in the current phase where the "Domination" ability was activated.
- As long as an opponent's unit is dominated, the player who dominates it will be regarded as the master of that unit, not his or her opponent.
- The new master who dominated is referred as the "dominating player", and his or her opponent is referred to as "original master".
- When dominating multiple units, all units becomes dominated simultaneously. Their attacks are performed one by one until there are no longer units that can be attacked. After finishing all the attacks, all units stops being dominated simultaneously.
- If a Legion Leader or Mate becomes "dominated", so does the other unit.
- The dominated unit's automatic abilities are resolved by the dominating player.
- Any cost is paid by using the dominating player's cards, including dominated units.
- Any effect is played by using the dominating player's cards, including dominated units.
- Requirements and conditions are checked by using the dominating player's cards as reference, including dominated units.
- Abilities with "at the beginning/end of (step)" can be used, but not "at the beginning/end of (phase)".
- The circle where the dominated unit is in is now referred to from the dominating player's point of view.
- If it's in the left column of the original master, it's now on the right column of the dominating player.
- When a circle changes masters, it is considered to be in neither player's front nor back row. Therefore, the dominated unit cannot boost, be boosted, nor intercept, and it can attack from the back row.
- If the dominated unit moves due to an effect or cost:
- If it moves to a non-circle zone, it moves to the zone of the owner of that card.
- If it moves to a circle, the master of that circle and the owner of that card are different, so the move cannot be performed.
- If a dominated vanguard is attacking, the drive check is done by placing the top card from the dominating player's deck to the dominating player's trigger zone.
- The dominating player cannot call or ride on top of a dominated unit, nor even move dominated units, as long as the circle's master is different from its owner.
List of Cards
- Demon Stealth Dragon, Jakenmyo-ou
- Demon Stealth Dragon, Kassenmyou-ou
- Demon Stealth Dragon, Shiranui "Oboro"
- Demon Stealth Rogue, Genba
- Enma Stealth Dragon, Kingoku Tenbu
- Enma Stealth Dragon, Maguntenbu
- Enma Stealth Rogue, Mujinlord
- Rikudo Stealth Dragon, Gehourakan
List of Support Cards
- In the anime, Domination is depicted by the opponent unit's eyes turning red, and taking on a frenzied disposition, while a scream can be heard in the background.