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Limit Break

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This article is about the keyword. For the song, see Limit Break (Song).
TD06-001EN

"Limit Break" or "LB" for short (リミットブレイク Rimitto Bureiku) is a keyword introduced on the Trial Deck 5: Slash of Silver Wolf and Trial Deck 6: Resonance of Thunder Dragon. It is indicated by a clock or speedometer with "LB" and its respective number after it; LB4Icon / LB5Icon.

How it Works

A "Limit Break" ability remain active, or it can be used, as long as the number of cards in your damage zone is the number stated (four or five) or more. If the number of damage becomes less than the stated, then the ability no longer be used or disappears, even if it was being applied at that moment.

List of Cards

Angel Feather


Aqua Force


Bermuda Triangle


Dark Irregulars


Dimension Police


Etranger


Genesis


Gold Paladin


Granblue


Great Nature


Kagerō


Link Joker


Megacolony


Murakumo


Narukami


Neo Nectar


Nova Grappler


Nubatama


Oracle Think Tank


Pale Moon


Royal Paladin


Shadow Paladin


Spike Brothers


Tachikaze


Limit Break 4 Enablers

Starting from Booster Set 16: Legion of Dragons & Blades, there are cards that allow the vanguard's Limit Break 4 to be used even if the player has three or less damages; however, they must be already on the field to be applied.

Angel Feather


Aqua Force


Bermuda Triangle


Dark Irregulars


Dimension Police


Genesis


Gold Paladin


Granblue


Great Nature


Kagerō


Link Joker


Megacolony


Murakumo


Narukami


Neo Nectar


Nova Grappler


Nubatama


Oracle Think Tank


Pale Moon


Royal Paladin


Shadow Paladin


Spike Brothers


Tachikaze


List of Support Cards

Cray Elemental

Generic Support Cards

  • All clans with Limit Break cards have generic support cards in the form of a grade 0, a grade 1 and a grade 2 card, which possess the same ability from each of these grades.
    • Grade 0: [AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard duringthe battle that this unit boosted a «clan» with Limit Break 4, you may pay the cost. If you do, draw a card.
    • Grade 1: [AUTO](RC):[Counter Blast (1)] When this unit boosts a «clan» with Limit Break 4, you may pay the cost. If you do, the boosted unit gets [Power]+3000 until end of that battle.
    • Grade 2: [AUTO](VC/RC):When this unit attacks, if you have a «clan» vanguard or rear-guard with Limit Break 4, this unit gets [Power]+3000 until end of that battle.
Clan Grade 0 Grade 1 Grade 2
Aqua Force Battle Siren, Cagli Battle Siren, Euphenia Titan of the Beam Rifle
Bermuda Triangle Costume Change, Alk Mascot Lady, Oria PR♥ISM-Image, Rosa
Dark Irregulars Werfuchs Hexa Werhase Bandito Werleopard Soldat
Dimension Police Hypnotism Monster, Nechoroly Beam Monster, Raidrum Ionization Monster, Plazm
Genesis Cluster Hamster Snipe Snake Witch of Owls, Paprika
Gold Paladin Holy Squire, Enide Guiding Falcony
Kagerō Demonic Dragon Mage, Deva Demonic Dragon Mage, Sagara Demonic Dragon Berserker, Kumbhanda
Link Joker White Night Fenrir Paradox Nail Fenrir Gamma Burst Fenrir
Narukami Djinn of the Thunder Break Dragon Dancer, Agnes
Nova Grappler Battle Arm Leprechaun Machinery Angel Bloody Reign
Nubatama Banquet Stealth Rogue, Shutenmaru Stealth Fiend, Mezuou Stealth Fiend, Gozuou
Pale Moon Tone of a Journey, Willi Elegant Elephant Flying Hippogriff
Royal Paladin Primgal Rushhgal Knight of Details, Claudin
Shadow Paladin Spinbau Revenger Sonnbau Jacbau Revenger
Spike Brothers Baby Face Izaac Tyrant Receiver Charging Bill Collector
Tachikaze Savage Patriarch Savage Illuminator Savage Archer


Sub-names of Limit Break

  • Ultimate Break: Cards with Limit Break 5 (LB5) that only can be used if you have five or more damage.
  • Break Ride: Cards whose "Limit Break 4" only activates when you ride a unit of the same clan on top of it while you have four or more damage. When you do, your new vanguard gets +10000 Power until end of turn, and in addition other effects during that turn.


Trivia

  • So far the only cards with Limit Break that have been introduced are grade 3 and 4 normal units.
  • Glory Maker has an ability similar to Limit Break (need exactly four or more cards in the damage zone). Ironically, this card was released long before the era of Limit Breaks.
  • Shinken Hissatsu is a similar ability, but needs three damages instead.


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