"Perfect Guards"(
When a Perfect Guard unit is placed on (GC), by discarding one unit from its own clan, the player choose one of their units of the same clan that is being attacked, and that unit cannot be hit until the end of the battle, no matter how much power the attack has. Starting from Booster Set 16: Legion of Dragons & Blades, you no longer are required to discard one card of same clan to perform the guarding.
From G Booster Set 1: Generation Stride onward, a new variant of Perfect Guard, called Perfect Guard G, is released. Perfect Guard G can only activate its skill when called to (GC) from hand, and the player can only choose his/her vanguard for the skill. However, if the player has another copy of the card with same name in his/her Drop Zone, he/she can activate another skill such as unflip a damage or draw a card then discard a card from hand.
You may only include up to four Perfect Guard units in a deck due to their "Sentinel" ability. As Quintet Wall units also have "Sentinel", you can only use both types of unit in a deck if the total number is four or less (for example, you may use 2 Perfect Guards and 2 Quintet Walls, or 3 Perfect Guards and 1 Quintet Wall).
List of Perfect Guards cards
Angel Feather
Aqua Force
- Battle Siren, Phaedra
- Blue Storm Battle Princess, Electra
- Emerald Shield, Paschal
- Guardian of the Seas, Platon (G)
Bermuda Triangle
Dark Irregulars
Dimension Police
- Cosmic Hero, Granguard (G)
- Diamond Ace
- Dimensional Robo, Daishield
Gear Chronicle
- Withdrawn Gear Raven
- Steam Maiden, Alulim (G)
Genesis
Gold Paladin
Granblue
Great Nature
- Cable Sheep
- Contradiction Instructor, Shell Master (G)
Kagerō
- Dragon Dancer, Maria
- Perdition Dragon, Rampart Dragon
- Protect Orb Dragon (G)
- Seal Dragon, Rinocross
- Wyvern Guard, Barri
Link Joker
Megacolony
Murakumo
Narukami
Neo Nectar
- 100% Orange
- Maiden of Blossom Rain
- Maiden of Passion Flower (G)
- Red Rose Musketeer, Antonio
Nova Grappler
Nubatama
Oracle Think Tank
- Battle Sister, Chocolat
- Mediator, Amenosagiri (G)
- Tetra Magus
Pale Moon
Royal Paladin
- Flashing Jewel Knight, Iseult
- Flash Shield, Iseult
- Defending Seeker, Shiron
- Holy Knight Guardian (G)
- Rainbow Guardian
Shadow Paladin
- Dark Revenger, Mac Lir
- Dark Shield, Mac Lir
- Young Skull Witch, Nemain (G)
Spike Brothers
Tachikaze
Text Errata
Original | First Correction (11/05/2012) | Second Correction (05/03/2013) |
---|---|---|
[AUTO]:[Choose a «Clan Name» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, your «Clan Name» cannot be hit until end of that battle. | [AUTO]:[Choose a «Clan Name» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Clan Name» that is being attacked, and that unit cannot be hit until end of that battle. | [CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Clan Name» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Clan Name» that is being attacked, and that unit cannot be hit until end of that battle. |
Trivia
- Etranger is the only clan so far without a Perfect Guard.
- Every Perfect Guards released before G Booster Set 1: Generation Stride have RR Rarity.
- In Booster Set 10: Triumphant Return of the King of Knights, Gold Paladin, Narukami and Royal Paladin became the first clans to have two Perfect Guard units.
- As of Booster Set 10, many Clans have Perfect Guards for their sub-clans, e.g. Dark Revenger, Mac Lir, Eradicator Wyvern Guard, Guld, Flashing Jewel Knight, Iseult, etc.
- This discludes Battle Sister, Chocolat, but she was made before Battle Sisters were a official Sub-Clan.