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Liberating the Generation Zone!...
...Generation Stride!

—Chant when declaring Stride

G-CMB01-026EN-R

Rain Element, Madew

"Stride" (超越ストライド Sutoraido) is a keyword exclusive to G units, and introduced in Movie Booster 1: Neon Messiah. It is indicated by an icon of a gear-like circle with "超越ストライド"/"Stride'" written next to it; thump / thump.

Characteristics

G units with the "Stride" ability have the following characteristics:

  • They have a red-colored layout with golden lines.
  • They have an original power of 15000 to 16000, in addition to a "+", reflecting the fact that they gain power by the chosen heart card.
  • They are grade 4 cards with "Triple Drive!!!".

How It Works

"Stride" is described as a continuous ability which, once it is active, allows you to play a face down G unit from your G zone on your vanguard circle face up, temporarily. It is done in the following form only once per turn:

  • During the stride step of your ride phase (which comes after the ride step), if both you and your opponent have a grade 3 or greater vanguard, you may choose cards from your hand with the sum of their grades being 3 or more, and discard them.
  • After paying the cost, choose the G unit you want Stride that is face down from your G zone. The G zone is located in front of the damage zone and to the left of the field. It can hold up to 16 face down cards during the deck construction, which includes a maximum of 4 cards with the same printed card name, just like your main deck.
  • Put the chosen G unit on your vanguard circle face up as playing it, and it becomes your new vanguard. All of your units that were previously on your vanguard circle become heart cards. The cards that changed to be heart cards are now associated with the G unit you Strode. If your heart cards were previously in Legion state, your vanguard loses the state. If your heart cards were deleted, turn them face up.
  • Choose one of the associated heart cards that is not a G unit, and the G unit that was placed only gets the original power and card name of that heart card. For example, if Harmonics Messiah strides over Chronojet Dragon, its card name on the field will simultaneously be both "Harmonic Messiah" and "Chronojet Dragon", also its power will be 27000.
  • The G unit you Strode is put in the same standing or resing state as your vanguards were prior to Striding. However, other states no longer persist on your vanguard.
  • After the moment referred above, all the "when placed on" and "when Stride" abilities are activated at the same time, and the player chooses which of them will resolve first (by paying any cost required).
  • At the end of turn, if the G unit you Strode is still on your vanguard circle, return it to the G Zone face up.

Details

  • When the G unit leaves the vanguard circle, all of your heart cards return to be units on your vanguard circle.
  • When the heart cards return to be your vanguards, they are put in the same standing/resting state as your G unit was before it had left the field. If your heart cards were in Legion state prior to Striding, they return to be in Legion state. However, this is not considered as "to Legion".
  • If an associated heart card leaves the vanguard circle, and it was the card that you chose while Striding, your G unit vanguard loses the card name and power it had got. After that, if there are other heart cards that are not G units, choose one of them, then your G unit vanguard gets the card name and original power of the chosen heart card. Also, if the chosen heart card was not associated with your G unit, then it becomes associated with it.
  • When a G unit would be put into (not placed on) any zone other than the G zone, the G unit is never put into that zone as a result, but it must be put face up into your G zone immediately, instead.
  • When a unit other than G unit is put/placed on top of a G unit vanguard, that G unit is put into the G zone face up and the heart cards goes to the soul.
  • Striding a G unit is not riding nor calling unit.

How the Heart State Works

"Heart" (ハーツ Hātsu, "Hearts") is the state that changes the cards on the vanguard circle when Striding, always face up. A card in heart state is known as "heart card", but it is not regarded as a unit, and only has its card name and original power. However, all the other information written/given/gained on its face up side, as well as the total number of associated heart cards, can be referred to by effects. A card in the heart state is considered to be still on the vanguard circle (as it does not change zones), this means that when a G unit Strides over a unit, there will be two cards on the vanguard circle as a result, the G unit and heart card. Although a heart card is not unit, it is a card by definition, and it can be chosen/referred to by effects that explicitly say "card on (VC)".

Background

What is Stride? (October 10, 2014)

"Stride" refers to the phenomena that heroes from the past and warriors from the future being summoned to modern Cray, due to the effect of the aberrant condition "Interdimensional Crosstalk".
One who possesses a specific and strong image of power they are seeking, and the warrior whose wavelength overlaps with that image. As their wavelengths superpose, the mighty warrior can be temporarily summoned from the Interdimensional Crosstalk.
Most cases of "Stride" are incidental events generated from the sub-conscious of individuals involved, but it is said that a mysterious party whose members use "Stride" intentionally emerges, stirring up the situation.


What is Stride? (December 5, 2014)

The phenomenon known as "Stride" has been reported in many places of Cray. An armed group, calling themselves "Gear Chronicle", manipulate a very similar technique. Among the members of the group, some individuals can create portal-like force fields in the space, and researchers call these force fields "Gate". It is considered that the phenomenon is, in essence, the summoning of beings outside this world through the Gates. At this point, it is reported that these beings have been observed in all nations of Cray, including the colossal dragon came into view on the spot where "Stride" occurred in Dragon Empire. Further actions include collection of information about "Gear Chronicle", plus investigation and analysis of "Stride", in collaboration with the knightly orders.

---Extract from a report submitted to superiors of Oracle Think Tank.


Bearers of Stride (Jan 13th, 2015)

Due to the great war in the past, planet Cray was scarred by "Interdimensional Crosstalk". Though "Gear Chronicle" descended to Cray in order to cure the damage, the "Gate" they created within the distortion of spacetime caused accidental opening of "Gates" in many places of Cray, and lead to the occurrence of the phenomenon "Stride". Now, "Gear Chronicle" is trying to maintain the balance of spacetime with a new method, that is, to send emissaries to different nations and teach those potent beings the technique to control "Stride". More and more bearers of this technique are emerging, including "Altmile" of the Holy Nation, "Thavas" of Marine Nation, and "Ahsha" of Green Nation.
Heralded by powerful image is the encounter with "Hope" and "Possibilities". And so the curtain is opened, of the new history of planet Cray---


The "Rampage" of "Stride" and the meaning of the Gates (Monthly Bushiroad February 2015 Issue)

When "Stride" is done under control, beings from other spacetimes are summoned to modern times through "Gates". The Gates are force fields created on Cray by "Gear Chronicle". The Gates can input simple knowledge of modern times into summoned beings' brains to allow communication, and send the summoned beings back to their original epochs under the will of the summoners. Furthermore, the Gates have the impressive function as a memory device, cleaning and storing the memories of the summoned beings when they return, and re-inputting the memories when they are summoned again. However, if a summoner loses their consciousness when performing "Stride", the functions of the Gate would be ceased. The summoned beings are unable to return in such cases. This is the accident of "Stride", known as "Rampages".


The Timespan of "Stride" (Monthly Bushiroad March 2015 Issue)

The timespan of "Stride" is mostly determined by the synchronization between the two parties. As long as the wavelengths of the summoner and the summoned remain superposed, the summoned can maintain its existence in the modern Cray. The training of "Stride" is to train the minds of the summoners, to control their emotions and maintain the feelings of superposition without shaking.


The Percolating "Stride" and Increasing Users (Monthly Bushiroad March 2015 Issue)

As the representatives of nations succeeded in controlling "Stride", the objectives of "Gear Chronicle" stepped forward. That is, to expand the number of bearers of Stride, and to screen further. Warriors with massive power have the potential to "Stride". But, if they face dangers before they could train themselves, accidents of "Rampages" will occur. To prevent this, messengers are dispatched to different nations under the order of "Chronojet Dragon". It has been reported that in nation with many users of Stride, there are over ten successful controllers. The time to step forward further is when the number of users reach a certain level. And, that should be achievable in near future.


The Heroes' "Possibilities in the Future" (Apr 3rd, 2015)

"Stride" is a magi-technology that summons heroes from "another era", surpassing time and space. This technique enhances temporal contact with "beings that existed" in the past and "beings that would exist" in the future. One notable point is that beings summoned from the future are "beings of possibilities". According to the messenger from Gear Chronicle, there are multiple diverging points on the timeline to reach beings in the future, and it is possible to summon the same individual in different forms due to differential synchronization with his or her mind. This information agrees with the opinions of our corporation's prophets, and is judged as creditable. Among the many beings successfully summoned all over the world, the beings from the future are merely possibilities, and they are not necessarily realized in the future. Staff working on future information should keep this in mind and ensure proper management of information.

---Extract from a text to employees of Oracle Think Tank.


Stride and Unidentified Energy (Monthly Bushiroad July 2015 Issue)

When "Stride" occurs, storms of energy blow violently in the surroundings. This energy was stored in the summoned beings and the Gates, and the exhaustion of this energy causes the summoned beings to return to their original timelines. Originally, this energy cannot be observed or interfered with except by high-ranked beings of "Gear Chronicle". The reason why the "Black Dragon" can seize this energy by force is still being investigated.


"Stride Fusion", the Miraculous Power that Changes the Future (Monthly Bushiroad October 2015 Issue)

"Stride Fusion"---this is the formal name of "Strides that surpasses Strides", caused by Altmile and Ahsha in the midst of the civil war. The biggest difference between Stride Fusion and normal Strides is that the users empower themselves instead of summoning other beings. Even among "Gear Chronicle", the bringers of Stride, none could activate this unique phenomenon except the leader "Chronojet Dragon", and in fact, the term is only known by Chronojet Dragon, its messenger "Uluru" and a few researchers studying this topic. According to these researchers, Stride Fusion is a black-box-esque phenomenon to "Gear Chronicle". The reason is simple, that the research progress is limited by the lack of users of Stride Fusion, for only Chronojet Dragon can use it. However, two new users of Stride Fusion have emerged in "this" planet Cray. The observation of the simultaneous occurrence of two Stride Fusion is likely to bring light to the delayed research. A new hypothesis has been raised, that "Stride Fusion is a phenomenon that heroes lend power to their past selves who used Stride". Is the progress a good thing or a bad thing to them...


New "Stride" System (Apr 4th, 2016)

After analysing and improving the mechanisms of "Stride" occurred in many places of "Stride", a new magic system has been developed, that one can utilize that power momentarily as long as he or she possesses a certain level of mana and aptitude to use the system. The system, can also be called "simplified Stride", is locked that makes it cannot be used when the caster possesses the intention to attack, so as to prevent usage in malicious invasion and crimes. The summoner and the summoned beings need to mentally synchronize, with "the will to overcome dangers and challenges". Because the intention to persevere and survive is the key of synchronization, the synchronization ends at the moment of wielding the intention to attack. By the way, the system is now spread to all nations by the messengers of "Gear Chronicle".


"Stride Evolution", the Power that Ties the Many Possibilities Together (Monthly Bushiroad November 2016 Issue)

"Stride"...the power to summon heroes from the past or the future. "Stride Fusion"...the power to host one's own future possibilities. Different to the two, "Stride Evolution" is the new possibility of Stride. "Chronojet Dragon" and "Chrono Dran". They are the same beings in different spacetime, that is, "Simultaneous Existences of Distinct Spacetime". If the will of "time" had not guided the infant Chrono Dran to this spacetime, the two would not have crossed their paths. However, Chrono Dran has been in touch with people of this world and built up bonds, and becomes a being that would picture a future different to that of Chronojet Dragon of this world. Stride Evolution is the combination of two futures, two unlimited possiblities. It is a new power that combines the infinitely expanding future possibilities into one. This is the first time the power being formally recorded, and it needs not saying that this is a great discovery that would be written on the history of "Gear Chronicle".

List of Cards with Stride

Angel Feather


Aqua Force


Bermuda Triangle


Cray Elemental


Dark Irregulars


Dimension Police


Etranger


Gear Chronicle


Genesis


Gold Paladin


Granblue


Great Nature


Kagerō


Link Joker


Megacolony


Murakumo


Narukami


Neo Nectar


Nova Grappler


Nubatama


Oracle Think Tank


Pale Moon


Royal Paladin


Shadow Paladin


Spike Brothers


Tachikaze


Touken Ranbu


Stride Bonus

Main article: Stride Bonus

Stride Support

Stride Support, (also called "Stride Fodder" by fans) refers to grade 1 cards that enable the ability to Stride through an ability such as "[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.", making them of equal value of a grade 3 card. These typically also have another ability to search for certain group of grade 3 cards upon called from hand. Later there were cards that either had beneficial effects when discarded for the cost of stride or cards that could be retired from the field to enable Stride without paying the cost. Because they help enable Stride, they are generally considered staples. By including them in just about any deck, the player can increase its potential to Stride consistently without altering the grade ratios.

Clan Card Name Search For
Angel Feather Black Call, Nakir Gavrail
Aqua Force Kelpie Rider, Nikki Thavas
Bermuda Triangle Talent of Perseverance, Shandee Lauris
Dark Irregulars Succubus of Pure Love Scharhrot
Dimension Police Cosmic Hero, Grandrope Gallop
Gear Chronicle Steam Breath Dragon Chronojet
Genesis Mythic Beast, Skoll Fenrir
Gold Paladin Dawning Knight, Gorboduc Gurguit
Granblue Tommy the Ghostie Brothers Nightrose
Great Nature Diligent Assistant, Minibelly Bigbelly
Kagerō Lava Flow Dragon Dragonic Blademaster
Link Joker Destiny Dealer Messiah
Megacolony New Face Mutant, Little Dorcas Darkface
Murakumo Gateway Stealth Rogue, Ataka Yasuie
Narukami Mighty Bolt Dragoon Vanquisher
Neo Nectar Valkyrie of Reclamation, Padmini Ranunculus
Nova Grappler Extreme Battler, Arashid Victor
Nubatama Stealth Beast, Katarigitsune Shiranui
Oracle Think Tank Divine Sword, Ame-no-Murakumo Susanoo
Pale Moon Masquerade Bunny Harri
Royal Paladin Laurel Knight, Sicilus Altmile
Shadow Paladin Cherishing Knight, Branwen Claret Sword Dragon
Spike Brothers Acrobat Verdi Rising
Tachikaze Prism Bird Gaia
Touken Ranbu Imanotsurugi None


An exclusive for Sub-clan/Archetype was introduced in G-BT06.

Card Name Archetype/Sub-Clan
Acute Knight, Paris Alfred
Absorb Celestial, Bahariya Celestials
Dudley Jetter Dudleys
Maiden of Rambler Maiden of
Amaryllis Musketeer, Tatiana Musketeers


Gallery


External Links


Trivia

  • The kanji "ちょうえつ" (Chōetsu) means "Transcendence".


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