Cardfight!! Vanguard Wiki
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Cardfight!! Vanguard Wiki

古ゆっくり霊夢00
新ゆっくり霊夢01


人人人人人人人人人人人人
<ゆっくりしていて読んでね!>
VVVVVVVVVVVV




Keywords[]

  • BP: Battle Point. The amount of points a unit code have. A unit is destroyed when its BP turns to 0. During a battle between units, their BP are reduced by each other's BP.
  • CP: Capacity Point. The amount of points a player have during the battle. These are used to pay cards' cost when playing them.
  • DOB: Deck Originality Bonus. The bonus points a player gains when the player wins in a rank match.
  • Unit code: A type of card that can be played from hand into the field by paying its cost. It is able to deal a life damage to the opponent when its attack reached the opponent. Every unit code have their own BP and cost.
  • Intercept code: A type of card that are played from the trigger zones, when their condition and timing met, by paying its cost. Intercept codes can only be played when the player have a unit code with the same element on their field in exception to colorless.
  • Trigger code: A type of card that can be played from the trigger zone when their condition and timing met. Unlike intercept code, trigger code does not have a cost and they are (currently) colorless only.
  • Evolution: A type of unit code that can only be played by putting on the top of a unit code with the same element. Unlike a normal unit, an evolution unit is able to attack on the turn it is played.
  • Joker: A type of card. A Joker card which can only be drawn once at the beginning of the player's turn after their normal draw if the player's Joker gauge is at maximum. Usable Joker card is different according to the agent assigned to the deck.
  • Element: The color that a card owns. There are (currently) red, yellow, green, blue and colorless.
  • 【Speed Move】: Units with this ability is not restricted by the attack restriction, thus able to attack on the turn they are played.
  • 【Piercing】: Units with this ability able to deal a life damage to the opponent when they wins in a battle with an opponent's unit, and destroyed it.
  • 【Fortitude】: Units with this ability would have their action recovered at the end of their player's turn.

Decks[]

【COJポケット】【悪魔】デッキ
  • Name: 【悪魔】
  • Element(s): Red / Colorless
  • Joker: Terminate Order
  • Current DOB: 17
  • Advantage(s):
    • Offensively strong.
    • Some unit codes have 【Speed Move】.
    • Deals high damage to opponent's unit codes.
    • Medium amount of deck searcher / draws.
    • Have BP+ intercept codes thus strong in battles.
    • Joker grants all own unit codes in field 【Piercing】 and 【Fortitude】.
    • Some unit codes have Trigger Lost, which destroys a card in opponent's trigger zone, when they attack.
  • Disadvantage(s):
    • Defensively medium weak.
    • Normally, low number of cards in hand.
    • Although 【Fortitude】 can be granted using the Joker, Joker can only be used once, thus few unit codes that can block in most of the situation (if other unit codes are mostly used to attack)
    • Cost for strong unit codes are mostly high, thus difficult to play them in most of the situation (since others are used) and there's only few CP+.
    • Only deals damage, but doesn't destroy, delete or return unit codes to hand thus weak against unit codes that cannot receive damage or have high BP.

【COJポケット】【天使】デッキ
  • Name: 天使
  • Element(s): Yellow / Colorless
  • Joker: Brave Shield
  • Current DOB: 50
  • Advantage(s):
    • Offensively medium strong and defensively medium strong.
    • One of the units have an ability which makes the unit cannot be chosen by effects. This can be used to guard against single target removals.
    • Deals damage to opponent units that have its action over.
    • Able to disable opponent units' actions during the player turn thus prevents from opponent units to block.
    • Able to recovers an action of a player's unit during the player's turn, thus can be used to attack again.
    • Joker recovers an action for one of the player's units.
  • Disadvantage(s):
    • The cost of the cards are mostly high. This can also result in high number of unusable cards in hand due to their cost.
    • The BP for the units are mostly low.
    • Less than half of the deck is non-unit codes. This can result of not having any units during a game.
      • Although there are many deck searchers, but it the result above can happen.
    • Only deals damage, but doesn't destroy, delete or return unit codes to hand thus weak against unit codes that cannot receive damage or have high BP.

【COJポケット】緑属性【珍獣】
  • Name: 緑【珍獣】
  • Element(s): Green / Colorless
  • Joker: Rage of Death
  • Current DOB: 70
  • Advantage(s):
    • Most cards add cards from the deck to hand or draws a card when played so the player rarely have low number of cards in hand.
    • Most of the cards are low in cost thus the player able to play more cards in most turns.
    • There are some cards that reduces the basic BP of opponent's units.
    • The Joker allows all units on the player's field to overclock.
  • Disadvantage(s):
    • Due to how low the cost for the unit codes, they also have low BP.
    • There are cards that actually reduces the basic BP for all units on the field. Since most of the units in the deck are low, so they'll be destroyed in most of the time using those cards.
    • The Joker has normal speed, but it has a cost of 6 which considered big. It's is considered useless to use the player have few or no units on their field. If tried to play out units, there might no remaining CP to play the Joker.

【COJポケット】緑属性進化
  • Name: 緑属性の進化
  • Element(s): Green / Colorless
  • Joker: Brave Shield
  • Current DOB: 23
  • Power(s):
    • Normal unit codes mostly search for or draw other cards when played thus less reduction of cards in hand.
      • The deck focuses on evolution unit codes, which is why the card searching cards are many.
    • Most of the evolution unit codes are strong.
    • The Joker allows a unit to recover its own action.
      • This is mostly preferable to use a unit that its ability can be played when it attacks.
    • There are quite BP+ to own unit codes / BP- to opponent unit codes, so it is strong when it comes to battle.
  • Weakness(es):
    • To put it simple, evolution unit codes needed have a unit code on the field (with the same element) to be played. Without it, evolution unit codes cannot be played.
    • There are few cards that counters evolution units... so that's the weakness.
    • Only deals damage, but does not destroy, delete or return unit codes to hand thus weak against unit codes that cannot receive damage.

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