Dana Attrition
Grade 0:17 cards
- Fullbau(Starter Vanguard)
- Abyss Freezer x1 (Draw)
- Darkside Trumpeter x3 (Stand)
- Abyss Healer x4 (Heal)
- Death Feather Eagle x4 (Critical)
- Grim Reaper x4 (Critical)
Grade 1: 12 cards
- Blaster Javelin x4
- Black Sage Charon x4
- Dark Shield Mac Lir x3
- Nostrum Witch, Ariarhod x1
Grade 2: 13 cards
- Blaster Dark x1
- Cursed Lancer x1
- Demon World Castle Fatalita x4
- Dark Knight, Rugos x4
- Knight of Fightning Spirit, Dordana x2
- Moonlight Witch, Vaha x1
Grade 3: 9 Cards
- Dark Mage,Badhabh Caar x2
- Phantom Blaster Dragon x1
- Origin Mage, Ildona x3
- Dark Metal Dragon x3
Any improvements for this build ? I know the G3 count is above the standard 7-8, however I find that Javelin can search for PBD, thus discarding a G3, and Ildona needs extra reargurads to retire, so having a higher G3 count is find. Games with this deck is mostly fine as it's stable enough, however I find that I often can't push through the last damage as efficiently as I have dealt damage throughout the game, due to Ildona retiring rearguards thus not having sufficient power. Also, triggerwise, I wanted to go 4 draws instead of 3 Stands 1 draw, but the draws were often lacklustre as Ildona allows me to thin the deck, and I left 1 draw because stands often come out the wrong timing, however the 10k shield is much better than the draw's 5k shield. So triggerwise I'm still experimenting. Documented win-lose ratio so far, 7-2 Ezel GP, 3-5 Neo Nectars, 3-1 Reijy/Dark Lord DI, 4-3 SDD GP, 0-2 BFD Kagero, 4-1 DOTE Kagero, 6-2 MLB, 2-1 BMT and 3-3 Murakumo.