Cardfight!! Vanguard Wiki
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Cardfight!! Vanguard Wiki

Soooo....lots of stuff going on today.

Most importantly, Megacolony units from "Infinite Rebirth" has arrived! And they brought a storm of "OP!" with them.

Let's take a look at the Units we got to see today:


Machining Bombyx

-Vanilla Heal Trigger


Machining Scorpio

-Vanilla Critical Trigger

-You can now use 12 Crits in MC. Enjoy.


Machining Cicada

-Hello? Mass Production Soldier's ugly twin? They are rubbing it in your faces people, you have to use Stand Triggers in Megacolony. Do it.

-3k+ if you call it and have a Machining in the Soul. A last push Booster? Nice.


Machining Black Soldier

-Ah, our standard 7k + 3k on attack Boosting Unit. Some people think this might make Machining Hornet a bad choice of G1 space. But you know, Hornet is a one turn 10k booster, so that sets them apart.

-Rush down that Spike Brothers player. Rush him good.


Machining Red Soldier

-And the 9k + 3k on attack Intercept Unit. This has merits over Machining Mantis, in the sense that this can ALWAYS attack for 12k, where Mantis is for the one turn it is called. Nothing else.

-So many ants...eventually we can make a deck of these, bar Triggers, that is.


Unbeatable Mutant, Abectrozeus

-Now we are getting to the good part. The fan-made card who was made real has arrived, and it packs quite a punch. Yeah yeah, I know this isn't from Set 15, but I need to add it here.

-Retire ALL G1 or lower Units just from riding this badboy. That alone is amazing...and it isn't a Limit Break either! This next skill is.

-LB4, CB2 to Stun one unit and gain +10k power. Not too shabby, if we could get some unflippers in this set, especially.

-Lord


Unrivaled Sword Rogue, Cyclomatus

-OP! OP! OP! OP! OP! OP!

-Rullings! Rullings! Rullings!

-THIS THING. I love it for what it is and what it does, but I hate it for what it seems to have done...nah, I love it too much to hate it.

-Break Ride on this, Rest all of the opponent's UNITS and during the next Stand Phase, neither UNIT on the opposing side can Stand. Besides the usual problems with "Stun", this is a very good card. But rejoice, there are ways to counter this.

-I'm not going to say more. If you want to know more, read the comment section, and every nook and cranny of it, so you can learn something.


Machining Spark Hercules

-....It's like this was hand-made for my tastes! ;w; Epic design. Hercules Beetle. Electricity. Kabuterimon resemblances already mentioned. You are looking at my future Avatar.

-Especial Soul Blast 1 "Machining" to Rest all Rear-Guards your opponent has and gain a little power boost at the same time. This skill isn't that good on it's own. It is meant to be used with cards like Tail Joe, Stealth Millipede, and this Unit's Limit Break.

-LB4, CB2, if all opposing Units are at Rest, Spark Hercules gains 10k+ and 1+ Crit, and you also stun one Unit. Need I say anything else?

-Lord


I am so HYPED for "Infinite Rebirth" due to these cards. Remember to close your doors, people. The mafia is back in town!

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