Here's my Circular Saw, Kiriel-centric BT06 deck. The basic strategy: swap, swap, and swap again to power up and wipe the enemy out! Use Kiriel to get a unit with free boosts out of the damage zone, and for a consistent 21k hitter, 26 with Lightning Charger.
One thing of note: there are no vanilla units here (except for the draw trigger, but that's a trigger, so...). Instead, I use the pegasus series- they gain +2k every swap I do, and when I take damage during my opponent's turn, they're a lot sturdier.
Grade 0- 17
1x Thermometer Angel- increases the odds of getting a grade 3, and it's always useful to have an extra Kiriel/Pheonix.
4x Happy Bell, Nociel (Stand)- on this deck, I'd rather use criticals, but Nociel's skill is crucial for when I need to do a swap and I don't have the other Nociels.
4x Critical Hit Angel (Critical)- I don't use her skill much. I just use her as a regular critical trigger with a situational side skill.
2x Rocket Dash Unicorn (Critical)- extra criticals are always good.
2x Bouquet Messenger (Draw)- excellent fodder for swapping, and extra hand is nice.
4x Sunny Smile Angel (Heal)- a heal trigger that can be recycled! Whenever I use my AF deck, Sunny is quite trigger happy (no pun intended) especially later in the game when my now thinner deck still has 4 Sunnies in it. Before she goes out, she boosts for 6k, which is always nice.
Grade 1- 15
4x Thousand Ray Pegasus- reliable 7k booster that turns into 9k (or higher!) when I'm playing this deck properly.
3x Pure Keeper, Requiel- Pefect Guard. I run only 3 because I need to make room for the Unit below.
3x Battle Cupid, Nociel- a staple in any AF deck. Turn those draw triggers/g3s into 10k guards... during your opponent's turn! with Phoenix or one of the Pegasi on the field, I can also troll weaker attackers.
3x Lightning Charger- Kiriel hits 26k power with this behind her. It's more consistent than Pegasus in that spot.
2x Lancet Shooter- I run her as filler. I use her over Bethnael since AF is really good at unflipping, and the extra power has earned me wins before.
Grade 2- 11
4x Love Machine Gun, Nociel- yes, four. Many people tell me that this is too much, and I run into situations which tell me so. But, I love having Nociel around as much as possible, so I don't mind. I might adjust this for BT07.
4x Million Ray Pegasus- One of the heavy hitters of this deck. This with Thousand Ray and a 4k boost hits 20k. That ain't much, I know. But it's better than static 18, which is only useful against the crossriders.
3x Core Memory, Armaros- Psychology-based attacker. CB2 can ruin opportunities for Kiriel, but extra hand is still awesome.
Grade 3- 7
4x The Phoenix, Calamity Flame- Same skill as the pegasi, but with10k starting power and a grade 3! Hits 21 when backed by Thousand Ray and +4k, and 25 if it's +8k. She's also a great backup vanguard- every hit she takes makes her sturdier. That quality also makes her slightly tougher to beat as a rear guard.
3x Circular Saw, Kiriel- the main star of this deck. Her on ride ability is incredibly useful, especially with proper setup. Use a Nociel to put a Phoenix in the damage zone (Phoenix can't be called on turn 2), and use Kiriel to immediately unleash her with a +2! Other targets are the Pegasi, Nociels and Sunny. Reride her whenever you have an extra copy in your hand and a faceup damage zone card that's begging to be called. Don't force yourself into 4 damage to activate her LB unless it's convenient.
This deck still needs a lot of work, but I'll need BT07 cards to make this deck a real powerhouse. XD Well, thanks for reading.